Eldritch Cults is a microgame for 2-3 players, in which players are weird and Lovecraftian gods who are competing to lure villagers into their cults. Components: 12 cards. This is a micro, business card size game. This game uses coins/pocket change as pieces(not included)(requires change of 1.25$, 6 dimes, 6 nickels, 10 pennies, 1 quarter.)
Series C abilities;
C1) +1vp for each non-fatigued nickel cultist at endgame.
C2) +1vp for each non-fatigued dime cultist at endgame.
C3) +1vp per 2 non-fatigued penny cultists at endgame.
C4) only has 4 temples. +1vp per 2 dime cultists at endgame.
C5) only has 4 temples. +1vp per 4 cultists at endgame.
C6) sacrifice 2 cultists to take coin from supply as priest.
C7) may choose to put 5th coin in city when populating city..
C8) when taking cultist, player may choose to put in graveyard.
At endgame, +5vp if penny, nickel, dime are all in graveyard.
C9) when taking cultist, player may choose to put in graveyard .
- if 2 coins on graveyard, +1 vp for each priest at endgame.
C10) fatigue 1 cultist to move a cultist from fatigue to graveyard.
+1 vp for each cultist on graveyard at endgame.
C11) fatigue 2 cultists to move cultist from fatigue to graveyard.
+2 vp for each cultist on graveyard at endgame.
C12) sacrifice 1 cultis to move a cultist from fatigue to graveyard.
+2 vp per cultist on graveyard at endgame.
This game is compatible with WereKittens and Blood Coven (the games are completely different but play in the same environment/same pieces) when mixing with WereKittens or
Blood Coven, it is an asymmetrical 3 player semi-coop in which 2 players play as a team of werekittens and/or vampires against 1 player playing as a god from Eldritch Cults.